![]() ![]() ![]() ![]() In fact, through my time with Insurgency: Sandstorm, whenever I found myself in an open section of the map, my heart felt like it was in my throat. The variety of maps ensures each mode feels enthralling and the game fast turns into tactical masterclasses. This is all played out across 14 maps, ranging from run down citadels, a pristine ministry or a burning refinery. “Frontline” is also present, where you’ll need to reach an enemy’s supply cache and destroy it. Versus mode, the same as Co-op, has four modes to choose from including the classic “Domination” and modes like “Push” where one team will advance to claim one objective at a time while the other team defends. From there, you can unlock the rest through in-game XP and levelling up. You’ll start with three which include a rifles fighter, close quarters specialist or someone who uses exotic weapons. You’ll also need to pick from one of eight roles in the squad, each of which have their own benefits in helping you win. Trust me, you’ll need every point you can get as Sandstorm is brutal. You’ll also need to pick your class and your loadout when you spawn in, and it’s here where you have a total of 20 points to use – each weapon, upgrade, explosive and more is graded with a point (better weapon = more points) so you’ll need to be smart in distributing your points to help yourself and your team survive. These can all be unlocked with gameplay, through levelling up or acquiring the game’s currency to unlock more luckily there are no micro transactions to be seen here. To start you can create your avatar which can be decked out with all manner of clothing such as new helmets, shoes, camo style etc. But what this game does with those small number of options is nothing short of fantastic. It’s a proper bare bones, no storyline shooter where you can play either locally or online across a total of eight multiplayer modes and that’s it. Insurgency: Sandstorm, however, does not do that. ![]() All of these features are excellently build into the game.With most modern FPS releases, you come to expect a certain amount of content with your purchase a highly cinematic storyline, monthly updates with new content and a multiplayer mode with dozens of maps and game types. When there's chemical gas, players can use gas masks to counteract the effects. Players can mount and climb objects, and lean similar to Rainbow Six Siege and PUBG though it's slower and more janky in this game. There's no triple-A shooter out there that puts the details into how weapons feel and work as Insurgency: Sandstorm does, and that's just one of the neat features this sequel brings for shooter fans.Īdditional details we love include mic sound effects is awesome (toxicity is a major issue though) which make in-game voice chat sound like real in-field mic chatter, and the ability to slowly open doors versus kicking them down. The mechanics and modeling of the weapons, and the amount of options and attachments, are impressive. No matter your hardware, there are all sorts of weird glitches and performance inconsistencies, especially in co-op where in some areas there's just no winning against the FPS drops. Insurgency: Sandstorm can look great on high-end PCs although even on beast-level gaming rigs, we've found settings need to be turned down to maintain high frame rates. If you're on the offensive and can't get close to a fortified objective, summon a smoke screen to allow your team to make that final charge, or if there are enemies scattered in the streets, call in an attack gunship to clear out infantry. In order to use these however, an Observer must be present and beside the commander, forcing actual squad play and that builds these military strikes into the core gameplay loop and team dynamic. Where Call of Duty rewards players with over-powered arcade-esque power ups in the form of Score Streaks for that individual player, and where Battlefield lets the squad leader call in a big rocket or vehicle depending on how many points are accumulated, in Insurgency: Sandstorm a Commander can use binoculars to summon various forms of artillery and aerial strikes (smoke screen, chemical gas, helicopters, strafing runs, etc.) that are limited by availability and timed cooldowns. The latter two offer another neat mechanic, unique to the Insurgency formula and are the real game-changers during a given match. ![]()
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